The Hurricane Fleet Issue is a faction battlecruiser. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS Sleipnir instead.
Minmatar Battlecruiser to V to properly take advantage of the Hurricane Fleet Issue's massive DPS buff that comes with every extra level in the skill.
Gunnery V, Medium Projectile Turret V and Medium Autocannon Specialization/Medium Artillery Specialization trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
Rapid Firing, Surgical Strike, skills that increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
Along with the obvious Engineering and Electronic Systems fitting skills required for fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
Sharpshooter is important for artillery fitted Hurricanes, though due to autocannons' small optimal range it isn't as important for autocannon fits.
Drones V, Light Drone Operation V, Medium Drone Operation V, Drone Interfacing IV, and Gallente Drone Specialization I/Minmatar Drone Specialization I are all are important for getting as much DPS out of the 50m3 bandwidth as possible.
The appropriate skills required for fitting a Full T2 Armour or Shield Tank.
No sub-article about Hurricane Fleet Issue roles or piloting tactics. You can write them here.
No notes for the Hurricane Fleet Issue.
## Patch History