The Imperial Navy Slicer is a ship with a distinctive role - that of a fast frigate sized kiter/sniper. Its impressive optimal range bonus allows it to snipe at long range with beam lasers, or to kite very effectively with pulse lasers loaded with scorch. It only has 2 turret slots, but its ship bonus can give them the damage of more than 4, while only needing the fitting and cap for two. Finally, the ship has a fast base speed and low mass, making it very quick and agile.
Amarr Frigate to at least IV to take advantage of the Slicer's 10% bonus to Small Energy Turret optimal range and 25% bonus to Small Energy Turret damage that comes with every extra level in the skill.
With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 Small Energy Turret with supporting Gunnery skills to maximize the benefit.
Prerequisite Skills:
Propulsion Jamming Level II is necessary for Tech 2 points, and level 4 allows T2 webs.
High Speed Maneuvering Level III for T2 MWDs. Level 4 is recommended.
Hull Upgrades Level 2 is required for T2 Nanofiber Internal Structures and Overdrive Injectors and also increases your armor HP.
Helpful Skills:
Hull Upgrades, CPU Management and Power Grid Management should be at level V (they are important for any ship you fly).
Navigation 5% bonus to sub-warp speed per level. Level V is recommended.
Acceleration Control 5% bonus to afterburner and MWD speed per level. Level IV is recommended.
Evasive Maneuvering 4% to ship agility per level. Level V is recommended.
Signature Analysis 5% scan resolution per level; getting this to level V will greatly boost your target locking speed.
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